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For how many days can a person survive without food?
This is a complicated question to answer. Depends on the person's body type, and level of activity. But, it can be approximated as follows: Most folks need at least 500 calories per day (~2000 kilojoules) to replace what's been burned in a day. That would mean, under normal conditions this means thaRead more
This is a complicated question to answer. Depends on the person’s body type, and level of activity.
But, it can be approximated as follows: Most folks need at least 500 calories per day (~2000 kilojoules) to replace what’s been burned in a day. That would mean, under normal conditions this means that you could go about 10 days without food before your body starts breaking down its skeletal muscle (into protein for energy) not to mention other health impacts people deal with from malnutrition depending on how deprived they are of essential nutrients necessary for bodily function.
See lessWhat is ‘The Super Adventure Club’?
The Super Adventure Club commits to providing each child a unique, positive adventure they would not have been otherwise able to imagine. Their goal is to empower children with the skills and confidence needed for their lives and academic success. Today, The Super Adventure Club has grown into an orRead more
The Super Adventure Club commits to providing each child a unique, positive adventure they would not have been otherwise able to imagine. Their goal is to empower children with the skills and confidence needed for their lives and academic success. Today, The Super Adventure Club has grown into an organization that runs six camps in San Francisco Bay Area. We still believe everyone should have those “adventures.”
The Super Adventure Club originally started as a summer camp program for inner-city kids at Camp Bohr (located in Northern California), but over time expanded to other programs such as our after school tutoring program, residential summer camp program, Camp Directors Program and more!
See lessWhat does ‘future endeavours’ mean?
The definition of "future endeavours" is "activities that are scheduled or proposed for future completion."
The definition of “future endeavours” is “activities that are scheduled or proposed for future completion.”
See lessHow to use minor illusion in D&D 5E?
Minor illusions are spells that enchant the minds of other creatures, creating false images or other sensory effects. They can't create anything truly substantial, so they mostly serve as a distraction, giving the caster time to slip away from enemies or to force enemies into an unprepared state. ARead more
Minor illusions are spells that enchant the minds of other creatures, creating false images or other sensory effects. They can’t create anything truly substantial, so they mostly serve as a distraction, giving the caster time to slip away from enemies or to force enemies into an unprepared state. A minor illusion can be cast as a single action and lasts until concentration ends with no upkeep cost once cast.
If you’re under attack by multiple enemies and want some cover for escape, casting a minor illusion close by will confuse your attackers and foes alike long enough for you to escape without getting hit. Alternatively, if you have an archer who’s sneakily drawing near undetected, casting a minor illusion in front of him will give inaccurate directions about your position, which will buy you a few seconds before they realize that your actual location is closer.
In combat, minor illusions are best used in a way that makes it easier for your party to land hits on enemies who have no idea where you actually are – either by blocking the enemy’s vision or moving out of their line of sight and/or giving them misleading directions.
In a way, it’s similar to how you use the “fake retreat” tactic in RTS games: By misleading your enemy about where your actual location is, you prevent them from attacking you effectively and give yourself an opportunity to remove their numbers. In this case however, they will need to simply think that you’re not around instead of actually retreating.
See lessWhat are Hogwart’s house traits in Harry Potter?
My favorite are Hufflepuffs - known for their patience and loyalty, but more than most other traits. They are not as brave as Gryffindors, cunning as Slytherins or as witty and socialized with Ravenclaws. However, they will always do what is asked of them without fuss. In general the house emphasizeRead more
My favorite are Hufflepuffs – known for their patience and loyalty, but more than most other traits. They are not as brave as Gryffindors, cunning as Slytherins or as witty and socialized with Ravenclaws. However, they will always do what is asked of them without fuss. In general the house emphasizes a down-to-earth values along with shyness instead of aggression and superiority which is shown by the three other houses. The common representation of a Hufflepuff would be a caring mother with her child on her lap because children take care of each more naturally than adults do which is unselfish kindness that supporters tend to display, such kindheartedness can help others feel better
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