The Sentinel feat in the Player’s Handbook (5e) allows opportunity attacks and can help you to use your shield defensively when you want to avoid taking another attack with half AC bonus +2 against a non-opportunity melee attack from an adjacent creature. It just depends on how you implement them at the table and it doesn’t matter as long as players are clear about their own characters’ actions during combat.
The Sentinel feat allows you to make opportunity attacks in response to enemy movement. If they target any ally or leave your melee reach, you can attack them as they leave. You will automatically leap towards the commander provided they have moved out of range and not attacked anyone else. You may also take a reaction after your turn is over or at any time that an enemy steps away from you for more than half their movement speed if possible. The only times when this won’t work are after the first round of combat, during battle strategies or before initiative rolls are made when either player declares what actions they’ll take on their turn in advance; such an anticipation removes any need to invoke it afterwards since decision making has already been covered at that point.
For instance, let’s say an enemy is standing right next to your party healer and you’re the only one who can reach them:
– If they turn their back to you and walk away, you may take a reaction between their movement speed and make an opportunity attack as long as they leave melee range.
– If they move up next to you and attack, no reaction is available since they’re already in range.
– If they use another movement speed that leaves them out of melee range, such as a dash or disengage, you may take a reaction before the end of their turn and make an opportunity attack if they leave your reach.
– If they use another full movement speed that is not an action, such as a dodge or primal surge, you may take the reaction at any point they do this if possible.
– If they cast spells or use ranged attacks, no opportunity attack is available since they’re outside your melee reach.
– If they use a ranged spell or ability on an ally, you may take the reaction after their movement is finished at any point after it has been determined that no opportunity attack was available.
In this way, the Sentinel feat works very much like the flanking rules for melee characters. You can never be flanked by a square or hex your character occupies, so it’s generally preferred to have the enemies only move half their movement speed instead of taking advantage of any possible movement rate past that.
This also means you cannot use this feat if the enemy is using an extra action to run away. Using a second turn would still give them enough time to counterattack before leaving your reach, whereas using another movement speed would not.
Well it’s a feat so there goes that.
The Sentinel feat lets you deflect one melee attack per turn, and then hit with an opportunity attack. If the character has learned the Deflect Arrows feat they can use that instead of a stat bonus to their AC, but still only be able to make one opportunity attack per round.
The Sentinel feat, found in the Player’s Handbook on page 114, allows an opportunity attack whenever you’re within 5 feet of a straight-line path and your opponent comes into that area. If your opponent has already passed through this area (or if there is no straight line between where you are standing and the target), then you can’t make an opportunity attack.
An opportunity attack does not use your reaction for which to make the Attack Roll bonus (+4), but does still allow you to add other damage bonuses normally associated with melee attacks (such as a Battlemaster’s Superiority Dice). You still get disadvantage on this attack if the target is out of reach or more than one size category larger than yourself, though. For example, you couldn’t make an opportunity attack against a Huge dragon (which is normally out of your reach), but could against a Large humanoid (which fits in one size category above you).
The Sentinel feat also doesn’t remove the bonus when it comes to moving away from an opponent. If this triggers, then the bonus still applies.
Only one opportunity attack can be made per turn – regardless of how many creatures end up in your threatened area – but more than one opponent can trigger this. For example, if two creatures move into a straight line that puts them within 5 feet of you, then you’ll get an opportunity attack against each of them even though they’re technically occupying the same space.
If this was not clear enough, here’s the exact text from the Player’s Handbook: “When a creature you can see moves out of your reach, you can make an opportunity attack against it. The creature must remain within 5 feet of you, unless it is flying. You make the attack immediately after the creature leaves your reach.”
This is a key point to remember for all martials who get their opponent in melee range, not just Battlemasters. If you’re grappling or being grappled then your opportunity attacks do not work against that target. However, if two creatures are grappled and one of them moves out of your reach (or 5 feet), then you can make an opportunity attack against them.
For Battlemasters, the Sentinel feat also works when you’re in melee with someone else, but it’s very situational when that happens. You would need to be surrounded by at least three enemies within your reach before this bonus applies. That means one of them could easily move out of range and take advantage of that fact. You can’t just move into reach of another opponent and have that count as triggering the opportunity attack, so keep your options open whenever possible.
The Battlemaster is all about mobility, so any time you find yourself in melee with more than one opponent then it’s likely a mistake on your part. If this happens to be the case, then you have to be very careful about your decision making or take advantage of any openings that may come your way.
This is not an option when making a Sentinel Feat Character, nor are the rules for it stated anywhere on Wizards of the Coast’s site or in supplements. It sounds like a Rogue class feature (specifically Sneak Attack). You might want to contact their support team and ask about this particular feat before starting your campaign; this way you’ll know players don’t have to dumb down their characters because of something their DM added, which could be very frustrating for them.
No smite tyrant ability states that they deal damage as opportunity attacks so I can’t imagine why it would work with Sentinel thinkin of hands on combat without use evasion against monsters that come inside melee range. Sentinal is mostly about being first in line to take on whatever comes your way. When opportunity attacks are missed which seems to happen quite often with a player that was not aware of it or use his action to tell the DM that he does not want to do it then the attack misses which is a good thing for you as Sentinal Feat can be broken very easily if there would be no miss chance with them and that is something that we don’t want.
The Sentinel feat doesn’t provide an opportunity attack. A monster, such as the tyrant described in this thread, can still make an opportunity attack against a character with Sentinel if it leaves their threatened area (which it does, by using the Throwing Axe on its turn). This will almost certainly hit the character, but if it does so it will not trigger an attack of opportunity because that would be between the monster’s two attacks.
No, the feat does not allow opportunity attacks.
The Sentinel feat does not grant you an oportunity attack. The Sentinel talent is embedded in the base-class defensive class to reflect its passive nature and avoid problems with targets using move away effects to escape an attacker in combat. Fighters cannot take this talent due to access restrictions of Combat Superiority and a Fighter can already make opportunity atacks if they have the Combat Reflexes skill or the Opportunist Talent from Xanathar’s Guide to Everything series of publications by Wizards of The Coast LLC (5e).
The only way for a Fighter without these prerequisites is through multiclassing into Rogue which is prohibited by default biased playstyle balancing measures baked into D&DD 5e (WotC) game design.
The Sentinel feat does not allow for the use of an OA on its own. To gain access to this ability you must take Combat Reflexes or Opportunist.
If you do, however, move at least 10ft on your turn (including by Dash action), and an attack of opportunity is triggered, and if there’s any space for you to occupy adjacent to the enemy triggering it after it’s been rolled but before the attack resolves, then you may make an opportunity attack against that enemy. If a creature can make OAs as a reaction (such as with WP Athletics or certain feats), they may do so when this happens because they just did something that triggers OA.
If you have Combat Reflexes , you also get the benefit of the Sentinel feat while an enemy moves through your threatened area without provoking attacks of opportunity from you. This usually only matters if someone uses a ranged weapon, such as a spell or a bow, or uses movement to get out of your melee reach and then attempts to move back into your reach. In that case, you’ll get a free melee attack against them as they do this.
This does not require an action on your part. It just happens. It doesn’t count as an OA, because there’s no “use of reaction” involved – it’s something automatic, triggered by the enemy’s movement.
In summary, the Sentinel feat doesn’t allow OAs on its own, but a Rogue with Combat Reflexes would get a free melee attack as above. A Fighter with Combat Reflexes can also make OAs triggered by their allies if they have this skill or Opportunist from Xanathar’s Guide to Everything series of publications by Wizards of The Coast LLC (5e).
Yes. A creature with the feat Sentinel can designate an ally (including itself) within 10 feet to receive opportunity attacks instead of the sentinel.
It is possible for a Sentinels’s ally, who has opportunistically attacked in the previous round, to use its reaction to make another opportunity attack on another target at any time before their next turn.
Sentinels, and their allies who have opted in by being designated as a Sentinels’s Ally, will be notified whether it or her allies are eligible for one or more opportunities before they roll initiative each round of combat or during other scenarios where additional opportunities may arise outside of Initiative Rolls (such as Declaring Scholarship Attacks).