What would the Raven Queen want as a Warlock’s patron in D&D 5E?
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The Raven Queen would want the Warlock to spread out into different people’s lives and lift them up from their difficult situations. She would find satisfaction in knowing that her followers can instill good, benevolent feelings without risking themselves for no gain.
The raven queen is after one thing only – death; continual reaping of souls with no end. Life means nothing to her. It doesn’t get any more evil than that.”
She would most likely look at what warlocks do as being a waste of time, since they use their own life and bind it with another individual rather than just killing someone outright like she does with her captains or other black hearts who have pledged their allegiance to her in 5e D&D lore-wize.
However, the Raven Queen would be amused rather than angry with a warlock, as she would like to see them do good for someone else’s sake and not their own. She’d want those favors to be repaid some time in the future, whether that means saving up 3 spells (1/7 chance of failure), or the Warlock saving the life of another creature in exchange for their own (1/7 chance of failure), or…something in between.
I would say that the Raven Queen would not be a great patron because warlocks follow an entity who is constantly in flux and changes her mind, so to speak, about what she does and does not want. There’s also the idea that her goals are self-serving, whereas many DM’s who have created warlocks in their campaigns would probably not want to put themselves into a position where they must answer or serve this kind of being.
What five words invoke the feeling of The Raven Queen?
cold, decay, one whose word cannot be trusted, death by misadventure.
The Raven Queen is about transformation and the inevitability of death. My answer focuses more on death than transformation because she does not want anything to do with a warlock’s hunger for power. She only wants to see them when they are dead. She wants people who have lost their way to return from whence they came. And above all else, she desires that each person should die by some accident or misadventure so that they will perish without purpose–without striving for something beyond what fate has already decreed for them.’
The Raven Queen’s followers seek to safeguard mortal souls from the tyranny of death and to watch over the spirits of the dead as they journey in their graves. They work closely with necromancers, but only they know that this has more to do with completing a circle than seeking power over life and death.
They are often drawn from either civilization or aristocracy, believing that they have become closer to Death than other mortals by leading a sheltered life. Some knights may also choose her as opposition to an evil kin (such as an undead who slew their father). Most follow a druidic faith before discovering her true name on their own-which is always by accident.
The Raven Queen wants magic items that her enemies want to take for themselves, which she can bestow through dark ritualistic means.
She is hungry for ritual power and using magic items (especially jewellery) from your foes will appease her appetite. She also enjoys playing dark games with those who serve her in the Shadowfell like thievery and death.
She probably wants to avoid chaos, which is the domain of the Horned Rat (5E) or Vecna (3.5). Then again, she seems to be an infinity symbol, so with two exceptions each direction leads out.
What the Raven Queen wants is a question for the DM to answer. However, a suggestion on what he may want is another plane (other than this one) where the souls of all life go at death and await judgement to decide whether they are reincarnated.
DMs should also remember that while the Raven Queen does not bear any special animosity towards any particular alignment, she absolutely hates chaotic evil alignments. So if your idea of “good” or “evil” doesn’t match up with what society deems appropriate, I would suggest you find another patron. And summoning spells have been known to draw her attention in very unpleasant ways…so be careful who you use them on!
The Raven Queen is the goddess of fate and death. Her domain is the cycle of birth, life, death and rebirth which forms what she calls “the Great Dance”. She governs this world as well as all other dimensions in existence, according to her extent. The Raven Queen does not look kindly upon evil activity or actions that could impact another being’s destiny – such foes would likely find themselves targets for her wrath. However, there are ways for those who have done wrong in their lifetime to seek absolution from The Raven Queen – albeit at great personal cost…Evil acts may be forgiven through quests undertaken with a sincere heart coupled with deeds committed while making amends towards previous adversaries. It is said that following this path is a tortuous and extremely difficult process which often takes several lifetimes to complete.
As for those who seek to do great deeds of good, The Raven Queen will surely aid them! She does not possess the power to turn back time; it is not in her realm. However, she can give magic powers that will allow her followers step into a time warp to a point before a misdeed was committed and alter that outcome. Such quests may be undertaken by those seeking to change history or atonement – but it is said that few people manage to complete them as they are so difficult, even for some of her most powerful followers…
In the lore, she is said to have a complex relationship with death and its power. The 5E Raven Queen is a member of the Old Powers, and thus might want followers who revere her because of her immense domain over powers that mark one as old.
The Old Powers are beings or forces of great age with all attendant abilities. Their powers far exceed those found in more common creatures such as dragons, demons, devils, daemons or Fey lords and ladies; these deities are incredibly ancient entities who embody aspects older than mortality itself. They’re powerful entities that exist outside time (or in alternate dimensions), so they’re timeless rather than immortal – just vastly more powerful than other-worldly creatures.
Trickery and the shadows
Darkness is typically thought of as the Raven Queen’s natural domain, though she can also be a patron for those trying to escape their past. Those who find themselves entrenched in deception or betrayal will find her power to be particularly alluring, and it’s no coincidence that she’s most often found at our weak moments when we’re being ripped from one reality into another. What others fear most in us — our worst impulses–are things an ambitious Warlock would seek to take advantage of. Its perfect sense that they should learn secrets concerning Shadow magic before even considering making a pact with Her.
She would want someone to guard her realm, the Raven’s wood, which is a mysterious dark forest which no one ventures into or returns from.
There are two options here: